Archive

Posts Tagged ‘mobile’

Lessons from 10 Years in Mobile Development

May 20th, 2019 No comments

Sergey Afanasiev is the Head of Mobile at Devexperts. He started working at the company as a mobile developer more than 10 years ago when the first mobile projects were just emerging. He has experienced all of the trends within the field – from J2ME, Blackberry to smartwatches, notched screens, and desktop-grade processors. In this interview he will explain the specifics of financial mobile software developments and how we, at Devexperts, handle them.

Read more…

5 Unbreakable Mobile App Design Rules

September 26th, 2018 No comments

mobile app design rules

  1. Use the grid. The use of a grid makes a developer’s life much easier by helping arrange the core elements. It also assists setting the pace of the design with the aim of creating a consistent experience.
  2. Adapt to every screen size. Carefully consider the varying screen sizes an application may be used on, and test the main design layouts for all possible devices. A modular grid can be of great assistance here. It’s often difficult to predict what problems irregular screens may reveal.
  3. Check the contrast. The more attention you give to contrast the better. People frequently use mobile devices outside in bright sunlight.
  4. Stick to the guidelines of the platform (iOS Human Interface Guidelines and Material design). Although guides can frequently help end-users work in any application in a familiar environment, it’s always tempting to break the rules, because guides restrict creativity and do not always dictate the best ideas to solve a specific problem. When you have enough practice with guidelines, you will understand where it is possible to deviate from them for better UX. Until then follow the rules.
  5. Adhere to accessibility standards. One of the major accessibility standards these days is the size and location of tap areas, such as buttons or controls. Locate key interface elements where users can easily reach them with the thumb of the active hand.

By Stas Mikheenko, UI/UX designer at Devexperts

Categories: Devexperts Tags: ,

How We Work on Design Use Сases. Symbol Library

May 3rd, 2017 No comments

dxMobile is part of our extensive finance software product line gathered under one brand. It was launched on web, desktop, and mobile platforms (both iOS and Android). It is a complex product that boasts rich functionality for financial analysts, professional traders, and researchers. It provides the ability to trade, use analytics, charting and newsfeed for different vendors and brokers. All products in the line have their unique color palettes and style guides. Designing mobile apps, we aspire to maintain the entire functionality of the base platforms (web and desktop). As one could expect, a transition of massive web components to a mobile platform would require a very thorough adaptation. Needless to say, it is crucial for us to keep the platform up to system guidelines and modern trends. We have been designing this app for a couple of years already so we have faced and solved numerous different cases during this time. This article is an attempt to describe one of these cases on our Android application. Read more…

Categories: Devexperts Tags: , , ,

How to Build a Successful iOS Application from Java Code in Two Months

January 12th, 2017 No comments

The challenge

Enjoy a challenge? Our mission in early Spring 2016 was to develop a live prototype of the OTC flex-options trading application in a very short space of time. Join the Devexperts Mobile Development team on a journey of discovery as we set to work at finding the ultimate solution.

In a not so distant past it used to be the norm to essentially perform all trading operations manually – with a phone in one hand and a spreadsheet with your positions in the other. The teams’ overall goal was to automate current workflow allowing traders to monitor their options portfolio on the fly and simultaneously analyse risks.

Phase one of this exciting project involved developing a desktop application and a mobile solution – iPad app. Working closely with designers and the UI/UX team to implement as much functionality as possible, the overall achievement of delivering this comprehensive product on time was impressive. The project started in early April and had to be completed by the designated date in late May – and not a single day later. In total, the team had only had 6-8 weeks pure development time. Read more…

Using HTML5 for Developing Mobile Applications

March 6th, 2013 1 comment

I’d like to dedicate this post to Mark Zuckerberg, even though I fully realize he doesn’t care at all. But still his famous quote with regard to HTML5 being very impactful started many discussions and changed the way how a lot of people saw the mobile technology landscape at that moment.
He’s usually quoted like this:

“When I’m introspective about the last few years I think the biggest mistake that we made, as a company, is betting too much on HTML5 as opposed to native… because it just wasn’t there.”

Read more…